![]() * 0.7 - (12th July 14) - Boost Tower upgrades update, Multiplayer added & various small changes. * 0.8 - (31st Oct 14) - Updated Follow Me in Appendix & Guide description. More at the Hidden Path Forums [also more at the Official Site [and last but not least the Hidden Path DG2 Blog [Also don't forget the original Kickstarter campaign for Defense Grid 2. ![]() Also worth keeping an eye on is the Hidden Path YouTube Channel for some of the latest news & beta footage for DG2. Want More? Want to delve deeper into the Making of Defense Grid 2 [Check out the link to the Russ Pitts' Polygon series which contains an exclusive, unprecendented behind the scenes look into the creation of DG2. Much is still relevant, although I am sure more will change over time: *** Please give me a 'Thumbs Up' if you found this guide helpful ***ĪUSSIEDROID'S CURATOR WORKSHOP CONTRIBUTIONS BLUE REVIEWS (Find More Quality Guides) you are new to Defense Grid games, there is also a lot of information in my DG1 guide, Thanks so much for your continued support!" Try it out and let us know what you think. Juggling is still a viable strategy, but now only if it takes less towers to kill the same number of aliens, not just for lengthening the time aliens are on the map.They both impact your score immediately (you lose out on the score you’d get for the alien who escape), and later (all subsequent bonuses are reduced) Building new towers does lower your efficiency a little (by 25% of the tower cost) Selling your towers makes no difference to your score.Not killing an alien will result in a substantially lower score than you would get by killing the alien.The resource drip stops on the last wave of the game, but you’ll receive a large resource bonus by finishing the wave before, to spend on the last wave.When you kill an alien, you get score for that alien and bonus points based on the value of your resources, the sell value of your placed towers (efficiency) and how many cores you’ve held on to (defensive success).In response, we’ve made several substantial changes to the score system: In addition, there was an incentive to keep games going as long as possible to continue to receive more score, and to micromange the selling of towers at the end of the level. We’ve used an interest mechanic (resources tick to score at a regular rate) to be a marker of efficiency, but we’ve found several flaws in this approach - score was weighted far too much towards efficiency and not enough towards keeping cores (it was better to let aliens escape near the end of the game). The top scores should be those that save all cores while spending the least amount of resources. ![]() Philosophically, we want score to reflect both your efficiency and how well you hold on to you cores. They have summarised it better than I possibly could so here is their description: Hidden Path have recently announced improvements to the scoring system for DG2. It can be easy to overspend creating your maze when you should be spending them on defensive towers. Use minimal Boost Towers on your initial waves (only use sparingly & strategically). Also, you can only upgrade one of the three boost upgrades per tower. This tower is unique as it has only one upgrade level, not the usual two. It will offer a cost effective interim DPS boost over earlier upgrading to the Red Tower. Generally, I find upgrading your Boost tower is most benefitial once your Defensive tower is Yellow or Red. Increases the reward for killing an alien. Reveals stealth units & will disrupt shields. There will be 3 unique upgrade options available for the Boost Tower so it can be customised to your needs. You can however upgrade the Boost tower after placing a Defensive tower. You need to build the Boost tower before your Defensive tower, otherwise you will need to sell to build. It can also be used for creating your maze at low cost, although it can block line of sight to squares behind the Boost tower due to the hight increase (so place carefully). The Boost Tower raises the height of the square providing a Line of Sight advantage (especially those behind the main line of your path). This is an interesting (and most welcome) new addition to your arsenal, that has many unique benefits.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |